The Elder Guardians are resistant to fire damage, but if somehow are brought on land, they sometimes take fall damage from their swift movement. If cornered, the Elder Guardian will usually extend its spikes and fire at the player, even at point blank range. Guardians will swim away when approached by a player it is targeting, and the Elder Guardian will deal of damage every time it is hit when its spikes are extended. StrategyĮlder Guardians are very resistant to melee attacks when under water, as the player will not be able to quickly approach the Guardian due to the water's slowing effect. The players found will be inflicted with Mining Fatigue III for 5 minutes, and a ghostly image of the Elder will appear to the player. Once each minute, the Elder Guardian will search for players in a 50-block radius who are not afflicted with Mining Fatigue, who are afflicted with a level of fatigue lower than III, or whose affliction will wear off in less than one minute. (The eyes are actually the head part of the model and almost all mob's heads will look toward the player making it look as if the mob's eye was looking at you.) This makes them the first mob with dynamic eyes. Their eyes will follow and stare at any nearby players, and will always look directly at who they're attacking. Įlder Guardians do not swim around as much as normal Guardians, however they act the same as regular guardians on land. Raw Fish, Clownfish, Pufferfish, Salmon, Wet Sponge Prismarine Crystals and Prismarine Shards.
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